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Game HUD test simulated tests 20/05/2016 basic tests, no bleed/brake or sub health effects. Early simulations and values may change over time. Test 01: (Defence) - Simulated attack small monsters - Simulated retreat on low health Health: Default starting Amour: Zero Simulated Skills: None Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 807 to 821 Notes: Food ran out (unable to re-gen health) Test 02: (Defence) - Simulated attack small monsters - Simulated retreat on low health Health: Upgraded Full Amour: Zero Simulated Skills: None Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 1096 to 1102 Notes: Food ran out (unable to re-gen health) Test 03: (Defence) - Simulated attack small monsters - Simulated retreat on low health Health: Default starting Amour: Half Simulated Skills: None Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 1002 to 1005 Notes: Food ran out (unable to re-gen health) Test 04: (Defence) - Simulated attack small monsters - Simulated retreat on low health Health: Default starting Amour: Half Simulated Skills: 120 second Amour integrity boost Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 1011 to 1025 Notes: Food ran out (unable to re-gen health) Test 01-04 conclusion: at low damage attacks, food is the main factor to survival Test 05: (Defence) - Simulated attack Big monsters - Simulated retreat on low health Health: Default starting Amour: Zero Simulated Skills: None Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 16 to 61 Notes: Death from damage Test 06: (Defence) - Simulated attack Big monsters - Simulated retreat on low health Health: Upgraded Full Amour: Zero Simulated Skills: None Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 73 to 96 Notes: Death from damage Test 07: (Defence) - Simulated attack Big monsters - Simulated retreat on low health Health: Default starting Amour: Half Simulated Skills: None Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 110 to 151 Notes: Death from damage Test 08: (Defence) - Simulated attack Big monsters - Simulated retreat on low health Health: Default starting Amour: Half Simulated Skills: 120 second Amour integrity boost Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 157 to 173 Notes: Death from damage Test 05-08 conclusion: amour is important, doubles survivability Test 09: (Defence) - Simulated Boss monsters - Simulated retreat on low health Health: Default starting Amour: Zero Simulated Skills: None Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 1 to 5 Notes: Death from damage Test 10: (Defence) - Simulated Boss monsters - Simulated retreat on low health Health: Upgraded Full Amour: Zero Simulated Skills: None Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 14 to 31 Notes: Death from damage Test 11: (Defence) - Simulated Boss monsters - Simulated retreat on low health Health: Default starting Amour: Half Simulated Skills: None Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 57 to 60 Notes: Death from damage Test 12: (Defence) - Simulated Boss monsters - Simulated retreat on low health Health: Default starting Amour: Half Simulated Skills: 120 second Amour integrity boost Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 113 to 126 Notes: Death from damage Test 13: (Defence) - Simulated Boss monsters - Simulated retreat on low health Health: Default starting Amour: FULL Simulated Skills: None Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 122 to 125 Notes: Death from damage Test 14: (Defence) - Simulated Boss monsters - Simulated retreat on low health Health: Upgraded Full Amour: FULL Simulated Skills: None Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 128 to 144 Notes: Death from damage Test 15: (Defence) - Simulated Boss monsters - Simulated retreat on low health Health: Default starting Amour: FULL Simulated Skills: 120 second Amour integrity boost Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 181 to 194 Notes: Death from damage Test 16: (Defence) - Simulated Boss monsters - Simulated retreat on low health Health: Upgraded Full Amour: FULL Simulated Skills: 120 second Amour integrity boost Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 198 to 203 Notes: Death from damage Test 17: (Defence) - Simulated Boss monsters - Simulated retreat on low health Health: Upgraded Full Amour: FULL Simulated Skills: 240 second Amour integrity boost Starting conditions: Full food, Full Water, Sub stats all default Total hits till death: 254 to 268 Notes: Death from damage Test 05-17 conclusion: amour is very important, Integrity skill has a big effect with full amour, Health amount makes little difference Test 18: (Survival) - Simulated food water use Health: Default starting Simulated Skills: None Starting conditions: Full food, Full Water, Sub stats all default Start to die after: Around 4h 25min
Test 19: (Survival) - Simulated food water use Health: Default starting Simulated Skills: None Starting conditions: 66% food, Full Water, Sub stats all default Start to die after: Around 3h 20min
Test 20: (Survival) - Simulated food water use Health: Default starting Simulated Skills: None Starting conditions: Full food, 66% Water, Sub stats all default Start to die after: Around 3h 20min
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