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Game HUD test

simulated tests 20/05/2016

basic tests, no bleed/brake or sub health effects.

Early simulations and values may change over time.

Test 01: (Defence)

- Simulated attack small monsters

- Simulated retreat on low health

Health: Default starting

Amour: Zero

Simulated Skills: None

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 807 to 821

Notes: Food ran out (unable to re-gen health)


Test 02: (Defence)

- Simulated attack small monsters

- Simulated retreat on low health

Health: Upgraded Full

Amour: Zero

Simulated Skills: None

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 1096 to 1102

Notes: Food ran out (unable to re-gen health)


Test 03: (Defence)

- Simulated attack small monsters

- Simulated retreat on low health

Health: Default starting

Amour: Half

Simulated Skills: None

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 1002 to 1005

Notes: Food ran out (unable to re-gen health)


Test 04: (Defence)

- Simulated attack small monsters

- Simulated retreat on low health

Health: Default starting

Amour: Half

Simulated Skills: 120 second Amour integrity boost

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 1011 to 1025

Notes: Food ran out (unable to re-gen health)

Test 01-04 conclusion: at low damage attacks, food is the main factor to survival


Test 05: (Defence)

- Simulated attack Big monsters

- Simulated retreat on low health

Health: Default starting

Amour: Zero

Simulated Skills: None

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 16 to 61

Notes: Death from damage


Test 06: (Defence)

- Simulated attack Big monsters

- Simulated retreat on low health

Health: Upgraded Full

Amour: Zero

Simulated Skills: None

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 73 to 96

Notes: Death from damage


Test 07: (Defence)

- Simulated attack Big monsters

- Simulated retreat on low health

Health: Default starting

Amour: Half

Simulated Skills: None

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 110 to 151

Notes: Death from damage


Test 08: (Defence)

- Simulated attack Big monsters

- Simulated retreat on low health

Health: Default starting

Amour: Half

Simulated Skills: 120 second Amour integrity boost

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 157 to  173

Notes: Death from damage

Test 05-08 conclusion: amour is important, doubles survivability


Test 09: (Defence)

- Simulated Boss monsters

- Simulated retreat on low health

Health: Default starting

Amour: Zero

Simulated Skills: None

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 1 to 5

Notes: Death from damage


Test 10: (Defence)

- Simulated Boss monsters

- Simulated retreat on low health

Health: Upgraded Full

Amour: Zero

Simulated Skills: None

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 14 to 31

Notes: Death from damage


Test 11: (Defence)

- Simulated Boss monsters

- Simulated retreat on low health

Health: Default starting

Amour: Half

Simulated Skills: None

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 57 to 60

Notes: Death from damage


Test 12: (Defence)

- Simulated Boss monsters

- Simulated retreat on low health

Health: Default starting

Amour: Half

Simulated Skills: 120 second Amour integrity boost

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 113 to 126

Notes: Death from damage


Test 13: (Defence)

- Simulated Boss monsters

- Simulated retreat on low health

Health: Default starting

Amour: FULL

Simulated Skills: None

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 122 to 125

Notes: Death from damage


Test 14: (Defence)

- Simulated Boss monsters

- Simulated retreat on low health

Health: Upgraded Full

Amour: FULL

Simulated Skills: None

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 128 to 144

Notes: Death from damage


Test 15: (Defence)

- Simulated Boss monsters

- Simulated retreat on low health

Health: Default starting

Amour: FULL

Simulated Skills: 120 second Amour integrity boost

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 181 to 194

Notes: Death from damage


Test 16: (Defence)

- Simulated Boss monsters

- Simulated retreat on low health

Health: Upgraded Full

Amour: FULL

Simulated Skills: 120 second Amour integrity boost

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 198 to 203

Notes: Death from damage


Test 17: (Defence)

- Simulated Boss monsters

- Simulated retreat on low health

Health: Upgraded Full

Amour: FULL

Simulated Skills: 240 second Amour integrity boost

Starting conditions: Full food, Full Water, Sub stats all default

Total hits till death: 254 to 268

Notes: Death from damage

 Test 05-17 conclusion: amour is very important, Integrity skill has a big effect with full amour, Health amount makes little difference


Test 18: (Survival)

- Simulated food water use

Health: Default starting

Simulated Skills: None

Starting conditions: Full food, Full Water, Sub stats all default

Start to die after:   Around 4h 25min

 

 


Test 19: (Survival)

- Simulated food water use

Health: Default starting

Simulated Skills: None

Starting conditions: 66% food, Full Water, Sub stats all default

Start to die after:   Around 3h 20min

 


Test 20: (Survival)

- Simulated food water use

Health: Default starting

Simulated Skills: None

Starting conditions: Full food, 66% Water, Sub stats all default

Start to die after:   Around 3h 20min